Bug with the rune type in Odin-lang

Any time there is a variable of type rune in the watch window, it breaks every variable after it. For reference, the rune type in odin is a 32 bit signed integer that represents a unicode codepoint. I personally would be fine with it showing in the watch window as either the rendered codepoint or just as an int.

Here's my data type, but like I said it happens any time I use a rune: Code_26Jd905wil.png

Here's what that struct looks like: remedybg_10lAe6cm8b.png

And here's the whole watch window: nOhX6O81lw.png

Thanks. This will be fixed in the next release.