I've been playing around with milton (the drawing app which I downloaded from github) and for some reason I'm having issues with remedy when I rebuild the app (no modules load). If I delete the build directory and build from scratch then remedy works fine. I don't seem to have this same issue however with my other project so there might be something I'm missing in the build file for milton? Also VS 2019 is able to load debug info fine it seems with milton. Here is the build file for my milton project:
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38 | @echo off
setlocal
set platform=x64
if "%1"=="x86" set platform=x86
set warnFlags=-FC
set includeFlags=-I..\third_party\SDL2-2.0.8\include -I..\third_party\imgui\ -I..\third_party
if not exist build mkdir build
pushd build
cl /Zi ..\src\shadergen.cc %warnFlags% /link -INCREMENTAL:NO -DEBUG
popd
taskkill /f /im milton.exe
build\shadergen.exe
pushd build
copy "..\milton_icon.ico" "milton_icon.ico"
copy "..\third_party\Carlito.ttf" "Carlito.ttf"
copy "..\third_party\Carlito.LICENSE" "Carlito.LICENSE"
copy ..\Milton.rc Milton.rc
rc Milton.rc
set compiler_flags=/Od /MTd /Zi %includeFlags% %warnFlags% /Femilton.exe /wd4217 /link -INCREMENTAL:NO -DEBUG ..\third_party\bin\%platform%\SDL2.lib OpenGL32.lib gdi32.lib shell32.lib comdlg32.lib ole32.lib oleAut32.lib winmm.lib advapi32.lib version.lib
if "%1"=="test" (
cl ..\src\unity_tests.cc %compiler_flags /SUBSYSTEM:Console
) else (
cl Milton.res ..\src\unity.cc %compiler_flags%
)
:: ..\third_party\bin\%platform%\SDL2.lib
popd
|
I'm using the latest version of remedy 0.3.0.6 on windows 10. I've tried DEBUG:FULL and Z7 options as well just to see but same issues.