Show value in callstack even when the address is zero. This gets rid of "<unknown-type> <unknown-value>" entries in the callstack.
Increased maximum clipboard size to 1 MiB from 32 KiB to handle copying contents of module window from a UE target.
No longer automatically reload text file while in the middle of a debug session.
Bug Fixes
Fixed bug where unaltered YMM registers would show up as changed (colored red) in the watch window.
Fixed potential crash when populating variable information for the callstack
Fixed potential crash removing a watch expression programmatically due to a threading bug.
Fixed crash evaluating bitfields with long type names. Seen in Unreal Engine when evaluating a bitfield with type AActor::EActorBeginPlayState.
Fixed crash copying from the module window when a symbol name was not present for a module.
Fixed case where a step over operation would be prematurely terminated if a conditional breakpoint that evaluated to false was triggered before the step over operation completed.