I've been using RemedyBG for the past few weeks and I'm having a blast with it!
I'm trying to use it with a game project that hotloads the game .dll at runtime to allow for live code editing. It's exactly like what Casey did in HMH.
I'm not having a reliable behavior when debugging, though. Most times it works fine. But sometimes it doesn't load the new symbol file on the dll. Sometimes it crashes my application when I set a breakpoint. I even had Remedy crash a couple of times.
Because of the sporadic behavior, I haven't been able to single out on repro case yet.
I wonder if anyone tried Remedy to debug an application like that and what are the "best practices" to do so.
(Like using -PDB:main_%random%.pdb when debugging the application in Visual Studio to work around the fact that it locks the PDB. I'm trying with both this flag on and off when debugging in remedy).
Thanks a lot!