Recyrillic
What happens if you step into the application with F10? If it does not load a source file, It probably failed to load the symbols.
You can check which symbols are loaded under the "modules" tab.
Recyrillic
What you are doing _should_ work, that's why I was asking you to make sure that the symbols (i.e the pdb) are loaded.
If you have moved the pdb around since compilation, that could be the problem.
If you F10 it should break at "main" and open your code.
If it breaks at the entry point, it is probably because it doesn't have symbols and doesn't know what main is.
GunnGames
Well I'm not sure what else to try at this point. It deff does not show any of the code. The Command and Working Directory are the same, as that's where the .exe and the .pdb are stored. The "Output" window even shows a warning from DirectX11 (which is fine), so that tells me it's able to see past main (WinMain).
x13pixelsGunnGames
Well I'm not sure what else to try at this point. It deff does not show any of the code. The Command and Working Directory are the same, as that's where the .exe and the .pdb are stored. The "Output" window even shows a warning from DirectX11 (which is fine), so that tells me it's able to see past main (WinMain).
If you built the project with Visual Studio in VS2017 or later then the default is to do "fast-link" which leaves symbol information in obj/lib files: "...with /debug:fastlink the linker-produced PDB doesn’t have any private symbol information. Debug information is distributed among input object and library files, and the linker PDB just serves as an indexing database." This is not something that Remedy currently supports. If that is on, try disabling that option (/debug:fastlink). If that isn't the problem, let me know and we can dig further.
Thanks.
x13pixels
Can you send me the command line (compile and link) you use to build your executable? You can grab it from the build properties if you are using Visual Studio. I typically use /Z7 to build: 'cl /Z7 main.c', for instance. Certainly sounds like there is some room for improvement w.r.t. usability for projects generated by Visual Studio, though.
I'll be on the Handmade Discord today if you want to stop by and will be happy to help you out.