* Added thread name to Thread window
* Huge amount of work went into polishing up breakpoints
* Now obtain the range of lines so we can draw a brace indicator in text window when toggling a
breakpoint
* Better handling of duplicate breakpoints
* Fixed a thread-safety issue when opening text windows from debug engine thread
* Added Ctrl+F9 to disable a breakpoint from text window
* Now draw an indicator for deferred breakpoints (question mark).
* Now properly resolve deferred breakpoints when a DLL is loaded.
* Restored UI render loop to run as intended. This eliminates a number of rendering artifacts that
were reported in the previous build.
* The RemedyBG window now takes focus whenever we hit a breakpoint or if the process becomes
suspended
* Added window and text indicators for exception (first chance and unhandled).
* Better error message when loading unsupported 32-bit executables.
* ESC now closes Breakpoint / Exception windows.
* Watch window show state now defaults to true
* Added Call Stack verbosity options: Minimal, Top Frame Detailed, and Detailed
* Reduced window padding and unnecessary menu bar in text windows
* Default working directory, if one is not specified, is now the EXE's directory.
* Upgrade to watch window input handling
The next big push will be for proper watch expressions.
Sorry I couldn't get to everything that was reported in 0.1.4.0.
Hmm. Maybe I'm missing something but it seems like the text file you have opened never reloads when changes are made. Is there a key bind to manually reload the file or something?
Tried on 0.1.4.0 and 0.1.5.0 on both my home and work computer but get the same results.