RemedyBG»Forums
13 posts
The classic game dev.
Cannot step into exception handler, instruction pointer doesn't go further instead
Edited by Scr3amer on

Hello,

I am trying to debug an exception handler.

To trigger it I do something dumb like

*reinterpret_cast<char*>(3) = 4; // Will crash

but when Remedy is attached before the crash occurs, it will break on it and won't let me go further.

I want to skip that to end up in the exception handler that I set up using

SetUnhandledExceptionFilter();

Is there a known way to force the execution to continue to the handler ? Or is it a feature that would need to be added in the debugger ?

Cheers

PS: I have a workaround but it is a little bit annoying to use
PS2: The handler is called in the thread that crashed

13 posts
The classic game dev.
Cannot step into exception handler, instruction pointer doesn't go further instead

Up :) ! Any update ? Or do you think it is not a problem with RBG / no worth it / out of the scope ?

I tried on WinDBG, there are some options about handled and unhandled exceptions but I didn't manage to make it work so far.

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