There are some things that make debugging Unreal projects with RemedyBG less than ideal at the moment. The two big ones are i) natviz files for Unreal types aren't supported by RemedyBG and ii) performance issues when loading symbols for 350+ DLLs when an Unreal app starts. These will be addressed, in time, but for now the recommendation would be to stick with Visual Studio for debugging Unreal projects.
Hello,
I tried to use it with Unreal. It kinda works, but the main issue I see is not being able to step through each line of code. It steps in the disassemble window instead.
I suppose it is the same issue as this thread:
I didn't find where unreal uses the /JMC compiler option.