Hi! Would be very interested to try RemedyBG, but my main use case would be with Unreal projects. Does anybody here use it with Unreal and how well does it work with medium to large sized projects?
Hi! Would be very interested to try RemedyBG, but my main use case would be with Unreal projects. Does anybody here use it with Unreal and how well does it work with medium to large sized projects?
There are some things that make debugging Unreal projects with RemedyBG less than ideal at the moment. The two big ones are i) natviz files for Unreal types aren't supported by RemedyBG and ii) performance issues when loading symbols for 350+ DLLs when an Unreal app starts. These will be addressed, in time, but for now the recommendation would be to stick with Visual Studio for debugging Unreal projects.